Warlock of Erech

Warlock 1

When the Númenóreans came to the shores of Middle-earth, fleeing the drowning of their island-home, they found the coasts and valleys inhabited by Men who were their distant kin. But their kinship went unrecognized, for these indigenous Men were descended from the Second House of the Edain in the Elder Days before the world was changed, and their language was uncouth to Elendil’s people. In the years of Darkness, before the coming of the Númenóreans, the Men of the White Mountains had turned to the worship of Sauron, for he was mighty and terrible, and their kings practiced heathen rites, burning themselves alive in pride and despair. But now Mordor lay empty, for Sauron too had gone down in the wrack and ruin of Númenor. Wishing to have the allegiance of the Men of the Mountains, Isildur, prince of the fledgling Númenórean realm-in-exile of Gondor, met the Men of the Mountains at the Hill of Erech, where had been placed a great sphere of smooth black stone brought over the sea from Númenor. There, the king of the mountain-men swore that his folk would be allies to Gondor and to fight for her at need.

Warlock 2

Later, when the Last Alliance of Elves and Men was formed to combat Sauron, however, the Men of the Mountains broke their oath, refusing Isildur’s call to fight against their former master. Therefore, Isildur cursed them, saying to their king:

Thou shalt be the last king, and if the West prove mightier than thy Black Master, this curse I lay upon thee and thy folk; to rest never until your oath is fulfilled. For this war will last through years uncounted, and you shall be summoned once again ere the end.

The Lord of the Rings, 5:II

The Men of the Mountains fled before Isildur’s wrath, hiding themselves in the valleys of the White Mountains where they shunned contact with other men. They were become warlocks, oathbreakers, and over the long years they dwindled in the barren hills and the curse of Isildur took hold of them, for they did not die, but lingered on as shadows of their former selves in the darkness under the Haunted Mountain of the Dwimorberg. There they have remained until, as foretold by Malbeth the Seer of Arnor, the Heir of Isildur himself shall come forth to hold them to their oath and release them at last from their bondage to the circles of the the World.

Warlock 3

From time to time I enjoy trying to put together an outfit suitable for the foes of the Free Peoples, and the key to that seems to be to try to find pieces that when combined create a bit of a different silhouette than we usually see on our characters. Since the Men of the Mountains (and indeed all Hill-men and descendants of the Second House of the Edain) are presented as being culturally pseudo-Celtic, I wanted to give this guy a look that would suggest a lower technological level relative to the Númenóreans-in-Exile, who are analogous to the Roman Empire in this situation. I thought the bare arms and legs and cloth foot-wrappings helped with this, and I also gave him a vaguely Roman-esque helm and shield to suggest some cultural crossover in the hundred years or so before his folk broke faith (again, analogous to the cultural exchange that took place between the Roman Empire and, for example, the Gauls). As for the name “warlock”, this is a word that has come to be associated with sorcery and synonymous with “sorcerer, magician” but in Old English wǣrloġa meant “oath-breaker, deceiver” from wǣr “faith; fidelity, friendship; agreement, promise” + loġa “liar, deceiver”. It became associated with the Devil, the original oath-breaker, and then with those thought to be in service to the Devil as sorcerers or magicians, and this is how the word came to have its present sense. It seemed to me a fitting term for the treacherous Men of the Mountain and the shadows that they became.

Warlock 4

  • Head: Westemnet Battle Helmet, (crafted — metalsmith T9), steel blue
  • Shoulders: Light Nadhin Shoulders (bartered — Dol Amroth light armour quartermaster), turquoise
  • Back: Cloak of the Raven (bartered — Harvestmath festival trader/cosmetic clothing), turquoise
  • Chest: Langhár’s Tunic and Waistcoat (quest reward — Beorning intro [1] Preparations for Travel), turquoise
  • Hands: Dúnadan Workman’s Cuffs (deed reward — Volume III Interludes, Part 1), navy
  • Feet: Dúnadan Workman’s Sandals (deed reward — Volume III Interludes, Part 1), navy
  • Shield: Wildermore Battle Shield (crafted — metalsmith T8/Survivors of Wildermore reputation)
  • Weapon: Polished Westemnet Axe (crafted — weaponsmith T9)

Tips: The shoulders used in this outfit are also a random world-drop at any level. Check for them at the Auction House. The appearance of the chest piece used in this outfit alternates its appearance with the auto-granted Beorning class armour depending on whether your Beorning is a man or a woman. By completing the Beorning character intro, you can obtain both full sets of gear.

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Hill-kernof Angmar

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Wardrobe Update: Silvan Sentry

The Original Outfit: Silvan Sentinel was among the first outfits I shared on the blog. I wanted to create an Elvish look that would give the impression of the more rustic culture of the Silvan Elves (Nandor) as compared to the Grey Elves (Sindar) or the Deep Elves (Noldor). I wanted a lightly-armoured feel, so I chose shoes instead of boots. The short sleeved chest piece was chosen because it fit the lightly-armoured feel and also emphasized one of the central features of the outfit, the interesting greyish-blue colour of the chest piece which matches with parts of the helm.

The Updated Outfit: When this outfit was first published, I was very pleased to receive some positive feedback from my fellow outfit bloggers, but (as is often the case) the star-rating widget tells a different story. Nevertheless, this remains one of my favourite outfits on the blog, and I decided to update it and make it more complete by adding a coordinating quiver. The gloves were swapped out for bracers, which further emphasize the bare arms. At the time that I made the original outfit, the shoes that I used were the only ones in the Elvish style that I had access to, but their bright golden detailing makes them unsuitable. In updating the outfit, though, I wanted to retain the idea of shoes rather than boots, so I experimented with the Dungeon Crawler’s Boots (which are in fact shoes) available from the Burglar Trainer in Ost Galadh. While they have a thin greyish-blue detail that nicely matches the chest and helm, I ultimately felt they were too brown, but not a warm enough brown to coordinate with the other brown elements in the outfit. Instead I opted for the boots seen in the screenshots, but if you like the idea of shoes, the Dungeon Crawler’s Boots are still a very good option.

What do you think? Does this archer-sentry’s updated look hit the bullseye or miss the mark?

Silvan sentry 1

Silvan sentry 2

Silvan sentry 3

Silvan sentry 4

  • Head: Elven Light Helm (purchased — Rivendell light armour vendor; or looted — world drop/general), Rivendell green
  • Shoulders: Tawarwaith Shoulder Pads (crafted — tailor T6/Malledhrim reputation), dark green
  • Back: Fancy Quiver (purchased — Trestlebridge outfit vendor), dark green
  • Chest: Elven Leather Shirt (purchased — Rivendell medium armour vendor; or looted — world drop/general), sienna
  • Hands: Leather Bracers of the Gentle Stag Leather Bracers of the Gentle Stag (quest reward — Dunland [66] The Village Burns), dark green
  • Legs: Tawarwaith Leggings (crafted — tailor T6/Malledhrim reputation), forest green
  • Feet: Golden Host Boots (crafted — tailor T6/Malledhrim reputation), dark green
  • Bow: Bow of Unification (quest reward — epic [6o] Volume 2, Book 7, Chapter 3: Sons of Leaf and Stone)
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Legends of the Free Peoples: Marcho and Blanco

Marcho 1

Blanco 1

The Free Peoples of Men, Elves, Dwarves, and Hobbits keep many tales and songs and legends of the glorious deeds of their longfathers. In the Elder Days, the deeds of heroes were of a mythological stature and beyond the power of those in younger days to achieve. When the names of Eärendil the Mariner, great among both Elves and Men, and Durin the Deathless, Father of the Longbeard Dwarves, are invoked by the minstrels, the listener is filled with wonder, for their deeds are are mighty indeed. But the Hobbits belong to the younger days, not the Elder, and thus the deeds of their most legendary figures are less awe-inspiring in nature, yet no less important to the halflings; for Marcho and Blanco were the founders of their beloved Shire.

Marcho 2

Blanco 2

The Hobbits first come into the histories of Middle-earth when they dwelt in the upper vales of Anduin. Where they had come from is not told, but in time, they became divided into three kindreds: the timid Harfoots, the riverside Stoors, and the bold Fallohides. Unlike the other two kindreds, the Fallohides maintained a hunting tradition, and thus were naturally more adventurous and inquisitive. They were also more friendly with outsiders, especially Elves, and from them learned to love the trees and forests and gained skill in song and story. When evil began to stir in Mirkwood, the Hobbits grew afraid, and began to leave their homes in the vales of Anduin and move west across the Misty Mountains. The Fallohides crossed the mountains at the sources of Hoarwell, north of Rivendell, and from there began to move west across Eriador. In time, they settled in the country around the Bree-hill, for they found that some of the Harfoots had already made homes there. Because of their daring natures, the Fallohides were easily accepted as leaders and chiefs by the Harfoots. After dwelling in the Bree-land for three hundred years, two bold Fallohide brothers, Marcho and Blanco, wished to lead a group of hobbits further west in search of new lands to settle. Knowing that the lands west of Baranduin were the royal hunting grounds of the King of Arthedain, they journeyed to the city of Fornost Erain and were there granted formal permission by King Argeleb II to settle them. The requirements of the King were that the Hobbits uphold the laws of Arthedain, keep the bridges in good repair, foster the land, speed the King’s messengers, and finally, that they allow the King to hunt the forests and moors thrice each year. With this agreement in place, Marcho and Blanco led their followers across the Bridge of Stonebows and came for the first time into the fertile lands that would become their Shire. In time, they would be joined in their mild and bountiful land by the Stoors, coming up from Dunland, and the three kindreds of Hobbits became mingled.

Marcho 3

Blanco 3

The names of Marcho and Blanco both mean “horse” (Old English mearh “horse” and blanca “white horse”) and they are of course analogous to Hengest and Horsa, the semi-legendary founders of Anglo-Saxon England whose names also both mean “horse” (Old English hengest “horse, gelding, stallion” and hors “horse”). Like the followers of Hengest and Horsa, the Angles, the hobbit-followers of Marcho and Blanco had once dwelt in a region called the Angle — the triangular area of land between Mitheithel, the River Hoarwell, and Bruinen, the River Loudwater. Thus, the Hobbits can be seen truly to be English (that is, Angle-ish, the people of the Angle) and the Shire to be England (the land of the people of the Angle). This is the third and final installment of the “Legends of the Free Peoples” collection. Since I couldn’t very well do just one outfit for Marcho and Blanco, we have a fourth bonus outfit for the collection! Once again, I’m working with the purple, rose, gold, and white colour scheme created by using pieces from the level 65 Annúminas sets and blending them strategically with other pieces. I don’t usually put boots on my hobbits, but I felt it was necessary to really sell this complex colour scheme. In making these outfits, I noticed that the spring festival tunic used on Blanco has been changed; originally the central part of the tunic was an undyeable dark green, but now the whole thing dyes — so if you had been avoiding using it for that reason you can dye away to your heart’s content. I had a really good time putting together all four outfits for this collection, and I hope you’ve enjoyed them as much as I have!

Marcho 4

Blanco 4


  • Head: Light Nadhin Hood (bartered — Dol Amroth light armour quartermaster), purple
  • Shoulders: High-warden’s Shoulders (bartered — Ost Galadh Warden trainer), gold
  • Back: Cloak of the Northern Lights (purchased — LOTRO Store), purple
  • Chest: Nenuial’s Jacket, level 65 (bartered — skirmish camp classic vendor/Annúminas Medium Armour), default
  • Hands: Nenuial’s Gauntlets, level 65 (bartered — skirmish camp classic vendor/Annúminas Medium Armour), default
  • Legs: Rhymer’s Trousers (Echad Andestel Minstrel trader or Caras Galadhon Minstrel trainer or Ost Galadh Minstrel trainer), purple
  • Feet: Nenuial’s Boots, level 65 (bartered — skirmish camp classic vendor/Annúminas Medium Armour), default


  • Shoulders: Fangorn Shoulderguards (crafted — Tailor T9/Ents of Fangorn Forest), gold
  • Back: Cloak of the West-tower, level 65 (bartered — skirmish camp classic vendor/Annúminas Heavy Armour), default
  • Chest: Tunic and Trousers of New Bloom (bartered — spring festival rewards vendor), purple
  • Hands: Gloves of the Hopeful Melody (bartered — skirmish camp classic vendor/Barad Guldur – Level 65 Light), rose
  • Feet: Boots of the Seven Stars (bartered — skirmish camp classic vendor/Annúminas Light Armour), default

Tips: If you want to bring some gold into the headpiece of Marcho’s outfit, you could try the Shadow-stalker Helm (bartered Last Homely House Burglar trader or ceremonial version bartered — skirmish camp cosmetics vendor/Helegrod Cosmetic Clothing – Medium), dyed purple or rose. Marcho’s leggings have the same appearance as the Trousers of the Mighty Verse (bartered — Twenty-first Hall Minstrel trader).

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Harfoot Settler

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Stoorish Bard

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Fallohide Explorer

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Legends of the Free Peoples: Durin the Deathless

A king he was on carven throne

The Free Peoples of Men, Elves, Dwarves, and Hobbits keep many tales and songs and legends of the glorious deeds of their longfathers. In the Elder Days, the deeds of heroes were of a mythological stature and beyond the power of those in younger days to achieve. When the names of Eärendil the Mariner, great among both Elves and Men, and Durin the Deathless, Father of the Longbeard Dwarves, are invoked by the minstrels, the listener is filled with wonder, for their deeds are are mighty indeed. But the Hobbits belong to the younger days, not the Elder, and thus the deeds of their most legendary figures are less awe-inspiring in nature, yet no less important to the halflings; for Marcho and Blanco were the founders of their beloved Shire.

He saw a crown of stars appear

The world was young, the mountains green,
No stain yet on the Moon was seen,
No words were laid on stream or stone
When Durin woke and walked alone.
He named the nameless hills and dells;
He drank from yet untasted wells;
He stooped and looked in Mirrormere,
And saw a crown of stars appear,
As gems upon a silver thread,
Above the shadow of his head.

— “The Song of Durin”, The Lord of the Rings 2:IV

In the deeps of time, before the Sun and Moon had risen for the first time over Arda, and before the kindreds of Elves and Men had awakened, the smith-Vala Aulë grew impatient for the coming of the Children of Ilúvatar. He longed for creatures to love and instruct, and therefore he made seven beings of his own. He ensured they were stout and resilient to injury, for Aulë knew that they must be able to withstand the evils of Morgoth in Middle-earth. Aulë began to instruct his creatures in the language he had devised for their use when he was rebuked by Ilúvatar, who said that Aulë had not the power to create, only to make, for Ilúvatar alone is the master of the Flame Imperishable. Aulë saw that unless his will was bent on his creatures they would merely stand dumb and lifeless, and he humbled himself before Ilúvatar, saying that a child who plays at his father’s work does it not in mockery but from love. He prepared to destroy his seven creatures but Ilúvatar stopped him. Then Aulë looked in wonder on the beings he had made, for he saw that they shrank back in fear from his unfallen blow. Ilúvatar had accepted Aulë’s repentance and adopted these seven creatures, Khazâd in their new language, as children of his own; and he had granted them true life and being with the spark of the Flame Imperishable. But Ilúvatar would not suffer his adopted children to come before his own. Therefore, he commanded Aulë to lay the Khazâd to sleep in deep places beneath the surface of Middle-earth. Each was to be laid with a mate save one, the eldest, Durin.

When the time of the Khazâd, or Dwarves as they came to be known in the Common Speech, came at last, Durin awoke deep beneath Mount Gundabad at the north end of the Misty Mountains. He left the caverns beneath the mountain and wandered south, seeing many hills and dells that no-one had yet laid eyes upon, and he gave them names. At last he came to a deep valley beneath three mighty peaks, in which was laid a pool with a dark and glass-like surface. Durin peered into the cold, still waters and saw that they reflected the stars in the sky above him, seeming to form a glittering crown above the reflection of his head. He took this as a sign, and went up into the mountains above the pool, finding there great caves. He explored them and in time with the help of other dwarves who came to serve him, the caves were worked and expanded and wrought into the great mansion of the Dwarrowdelf, Khazad-dûm.

He named the nameless hills and dells

Durin was accepted as the king of those dwarves that had come to serve him, and thus he became the Father of the Longbeards. He reigned as their king for untold years. His lifespan was so great that he was called Durin the Deathless, and he lived to see the rising of the Sun and into the First Age. Under his rulership Khazad-dûm became rich and mighty, lit with crystal lamps set with the light of the Sun, Moon, and stars. Great works of skill, cunning, and beauty were wrought there, for the Dwarves, like their maker, excelled at crafts of the hand. Gems and arms were laid in horde, the throne-room of Durin was roofed in gold and floored in silver, and runes of power were carved upon its door. But long-lived as he was, Durin was not immortal, for that is the lot only of the Firstborn of Ilúvatar. In the fullness of age he died, having lived for ten lives of his kind, but the Dwarves say that when he died, the stars of his crown reappeared in the glassy surface of the Mirrormere, visible there until Durin should wake again in another mortal body and once again take up his throne.

Indeed, there were another six Durins, believed by the Dwarves to be reincarnations of the original Durin, and they all bore a great resemblance to him. At the time that Gimli son of Glóin looked upon the Mirrormere the seventh and final Durin had not yet been born. He would come in the Fourth Age, and would lead the Longbeards back to Khazad-dûm, reclaiming it at last. The Longbeards would live in the restored Dwarrowdelf until the world grew old and the mountains grey, and the race of the Dwarves failed at last, and the days of Durin’s folk were ended.

This is the second in the three-part “Legends of the Free Peoples” collection. Again, I’m working with the same purple, rose, gold, and white colour scheme that I used with Eärendil last week. It’s a pretty bold colour scheme that requires a suitably epic context. I really like the story of the making of the Dwarves by Aulë. It reminds me a bit of the biblical story of Abraham, another father who offered to sacrifice his son but was stayed at the last minute and went on to enjoy great prosperity. I also like that the reason for the strangeness of Dwarves in the eyes of Elves and Men — their stunted appearance, their lack of sexual dimorphism, and so on — can be attributed to the fact that Aulë, not knowing the mind of Ilúvatar, had only an imperfect idea of what the as-yet unawakened kindred of Elves and Men would be like. Durin is a name taken from Dvergatal, “the Tally of Dwarves”, in Völuspá, the first poem of the Old Norse Poetic Edda. The name Durinn derives from Old Norse dúrr “slumber, a nap”, so the name means something like “Sleepy” — a fitting name for the Father of the Longbeards, whose life began with sleep beneath the mountains and whose spirit is said to slumber until being reawakened in distant descendants.

The world was young, the mountains green

  • Head: Circlet of Restoration (bartered — Glân Vraig Loremaster Trader), violet
  • Shoulders: Well-used Shoulders (autogranted — Beorning), gold
  • Back: Cloak of Durin’s Crown (pre-order — Mines of Moria), indigo
  • Chest: Robe of the Seven Stars, level 65 (bartered — skirmish camp Classics Vendor/Helegrod – Epic Light Armour), default
  • Hands: War-captain’s Gloves (bartered — skirmish camp Classics Vendor/Helegrod- Heavy Armour), indigo
  • Feet: Sabatons of Resolution (bartered — Glân Vraig Guardian Trader), purple

Tips: At the time of writing, the circlet in this outfit is available to purchase for mithril coins at Lalia’s Market. Depending on the character you used to earn the shoulders from the Beorning introduction, you may have to use the alternative shoulders (the two shoulders swap appearances on male and female characters). The other shoulders are called Grimbeorn’s Shoulders (quest reward — Beorning intro [1] Preparations for Travel). If you don’t have access to the cloak used in the outfit, a nice alternative is Brosh’s Cloak (looted — Great Goblin/Seat of the Great Goblin). Experiment with rose, violet, indigo, and purple dye to get the perfect colour.

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Durin IV

Durin IV





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Legends of the Free Peoples: Eärendil the Mariner

Of adamant his helmet tall

The Free Peoples of Men, Elves, Dwarves, and Hobbits keep many tales and songs and legends of the glorious deeds of their longfathers. In the Elder Days, the deeds of heroes were of a mythological stature and beyond the power of those in younger days to achieve. When the names of Eärendil the Mariner, great among both Elves and Men, and Durin the Deathless, Father of the Longbeard Dwarves, are invoked by the minstrels, the listener is filled with wonder, for their deeds are are mighty indeed. But the Hobbits belong to the younger days, not the Elder, and thus the deeds of their most legendary figures are less awe-inspiring in nature, yet no less important to the halflings; for Marcho and Blanco were the founders of their beloved Shire.

Eárendil was a mariner
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in;
In panoply of ancient kings,
in chainéd rings he armoured him;
his shining shield was scored with runes
to ward all wounds and harm from him;

— “The Song of Eärendil”, The Lord of the Rings 2:I

Eärendil the Mariner was of the Half-elven, descended from all three Houses of the Edain, the Fathers of Men, through his father, Tuor, called Eladar that is Starfather; and from the House of Fingolfin through his mother, Idril, called Celebrindal that is Silverfoot, daughter of Turgon the Elvenking of Gondolin. Eärendil was born in Gondolin and was but a child of seven years when the city fell to the flames of the dragons of Morgoth the Enemy. He was carried from the wrack of the city by his mother’s servant and brought to safety in Arvernien at the Mouths of Sirion. There, Eärendil grew to manhood and wed Elwing, also of the Half-elven, for she was the daughter of Nimloth and of Dior, son of Beren and of Lúthien, daughter of Thingol and Melian the Maia who came from the West That is Forgotten. Therefore, the lineage of the of the twin sons of Eärendil and Elwing was lofty indeed, and they were named Elrond and Elros.

His shining shield was scored with runes

With the aid of Cirdan the Shipwright, Eärendil built a mighty vessel, Vingilótë the Foam-flower, and he set sail on a voyage of many years, seeking in vain the shores of Valinor where he hoped to beg, on behalf of Elves and Men, the aid of the Powers of the West against Morgoth in Middle-earth. While he was away, the haven of Arvernien was attacked by the sons of Fëanor, for word had reached them that Elwing held in her possession a Silmaril, one of the three Great Jewels wrought by their father. Rather than be taken, though, Elwing grasping the Silmaril flung herself into the sea. But she was not killed. She was borne up out of the waves by Ulmo, the Power governing the Seas, who clothed her in the form of a great white sea-bird; and the Silmaril shone upon her breast. “A pale flame on wings of storm”, she flew to Eärendil’s ship, and there regained her own shape. She bound the Silmaril upon her husband’s brow and it blazed with light, helping them to steer the ship through the shadowy Seas of Evernight and come at last to the shores of Valinor.

The Flammifer of Westernesse

Eärendil went forth into the land and came to the city of Tirion upon the hill of Túna, but he found it empty, for unbeknownst to him it was a day of festival. He was about to return in defeat to Vingilótë when he was hailed by Eönwë, herald of Manwë the Elder-king, thus:

“Hail Eärendil, of mariners most renowned, the looked for that cometh at unawares, the longed for that cometh beyond hope! Hail Eärendil, bearer of the light before the Sun and Moon! Splendour of the Children of Earth, star in the darkness, jewel in the sunset, radiant in the morning!”

— Chapter 24, The Silmarillion

He was brought before Manwë who, because Eärendil had not sought the Undying Lands for his own sake but rather for the Two Kindreds of Elves and Men, forwent the lawful punishment for setting foot upon those shores, which was death. And because Eärendil and Elwing were descended from both Elves and Men, Manwë granted them, and their sons, the choice of which kindred to belong. Eärendil would have chosen to be counted among Men, but for the sake of Elwing, who chose to be counted among her mother’s people, he chose to numbered among the Elves. But Manwë decreed that neither should return to dwell again in Middle-earth. Then, having heard Eärendil’s plea, Manwë commanded that the Powers of West arise, and they went with great hosts to Middle-earth, and they assaulted Morgoth’s fortress of Thangorodrim and the tumult of battle was terrible. Eärendil accompanied them, for Vingilótë was given wings of light that she may sail the skies instead of the seas, and he did battle with and threw down the greatest of Morgoth’s dragons, Ancalagon the Black. After the battle, Eärendil was set to sail the skies for ever in his ship of light, with the Silmaril blazing on his brow, coming before the Sun and Moon, the Evening Star beloved by those in Middle-earth. Elwing dwelt in a tower on the shore of Eldamar, and there befriended the seabirds and learned their tongue. In time, she learned to array herself in their shape, and would on a time fly on rose-stained white wings up to meet with her husband on his eternal voyage, for he now was become the most beloved of the stars to the Elves, and to Men, he was called the Flammifer of Westernesse.

Unheralded he homeward sped

Eärendil’s story and the song associated with him are among my favourites. The song has an especially tangled history, beginning with Tolkien’s poem “Errantry” which is also very delightful. The wonderful meter devised by Tolkien is particularly complicated, relying on internal trisyllabic assonances. If you have the opportunity, listen to the Tolkien Ensemble’s rendition of the Song of Eärendil. They do a great job of it (as they do with all Tokien’s songs and poems). The character of Eärendil was partly inspired by a name from Germanic mythology meaning “luminous wanderer”. In Old Norse mythology, the name belongs to Aurvandil, whom Thor bore out of the frozen north in a basket on his back. But one of Aurvandil’s toes had stuck out of the basket and become frozen; Thor broke it off and cast it into the heavens, where it became a star. In the Old English poem Crist I, ēarendel refers to the morning star heralding the coming of Christ. The poem contains the line, ēala ēarendel engla beorhtast “hail Earendel brightest of angels”, very similar to Tolkien’s “Aiya Eärendil, elenion ancalima!“, Quenya for “Hail Eärendil, brightest of stars!” As for Elwing, her story is strongly reminiscent of that of Alcyone from Greek mythology. Alcyone married Ceyx, who was the son of Eosphorus the Morning Star. Alcyone and Ceyx liked to privately refer to one another as Hera and Zeus, and this of course angered the real Zeus, who hurled a thunderbolt at Ceyx’s ship while he was on a voyage. When Alcyone found out her husband’s fate, she hurled herself into the sea, but the gods took pity on them and turned them both into kingfishers — halcyon birds. The path of Elwing as a sea bird rising up to visit Eärendil as the evenstar seems similar to the planet Mercury’s trajectory, rising to meet the more brilliant “star” of Venus and then falling back toward the horizon. For more on this interesting theory, see Larsen, “Sea Birds and Morning Stars” in Tolkien and the Study of His Sources, edited by Jason Fisher.

One final note related to Eärendil’s choice of kindred to which he would belong: it’s a personal pet-peeve that Eärendil’s descendant Arwen is sometimes depicted in discussion or fan-fiction as having the same explicit choice of kindred as Eärendil, Elwing, and their sons, Elros and Elrond. The children of Elros and Elrond were not given a choice, but must abide by the decisions of their fathers. Thus the children of Elros were mortal, albeit with very long lives. Although Elrond had chosen to be counted among the Elves he had not returned to Valinor, and his children were born in Middle-earth. Therefore Arwen (and her brothers Elladan and Elrohir) had the life of Eldar only so long as they lived in Middle-earth with their father. When he departed to sail into the Undying Lands, they could, if they chose, accompany him and retain the life of the Eldar for ever, or remain in Middle-earth and live as mortals. Ultimately, that is the choice all three made: to remain after their father’s departure, and eventually taste the bittersweet gift of mortality.

Of silver was his habergeon, his scabbard of chalcedony

We haven’t had a “collection” for a long time here at The Starry Mantle, so I’m pleased to introduce this new one, based on the legendary figures of the Free Peoples. Eärendil here is representing a hero of both Elves and Men. This collection is based on a colour scheme of purple, rose, gold, and white, created by using components from the epic Annúminas armour sets and mixing them with other pieces. Since the colour-scheme is so flashy, I thought that the context of the collection had to be something grand and mythological. The opportunity to use the really lovely Annúminas heavy shield is probably the ultimate inspiration for the whole collection. If you saw my little teaser on Twitter yesterday, you can see that that set of screenshots didn’t make it into the final post. I originally wanted to take my pictures of this outfit in Ost Elendil, because the colours there coordinate nicely with this outfit. Ultimately, though, it was too dark in there and I had to scrap the idea. Instead, I took my Eärendil out to the corsair ships south of Dol Amroth to give him a nice shipboard backdrop.

His sword of steel was valiant

  • Head: Helm of the West-tower, level 65 (bartered — skirmish camp classic vendor/Heavy Annúminas Armour), default
  • Shoulders: Pauldrons of the Indomitable Protector (bartered — Galtrev Adventurer’s Quartermaster/Guardian), purple
  • Back: Festive Azure Cloak (looted — Anniversary Celebration/4-year Giftbox), purple
  • Chest: Officer’s Armour (crafted — metalsmith T5), indigo
  • Hands: Battle-leader’s Gauntlets, level 65 (bartered — skirmish camp classic vendor/Barad Guldur – level 65 heavy/Captain), washed
  • Legs: Battle-leader’s Leggings, level 65 (bartered — skirmish camp classic vendor/Barad Guldur – level 65 heavy/Captain), violet
  • Feet: Boots of the West-tower, level 65 (bartered — skirmish camp classic vendor/Heavy Annúminas Armour), default
  • Shield: Shield of the West-tower, level 65 (bartered — skirmish camp classic vendor/Heavy Annúminas Armour)
  • Weapon: Reforged Guardian’s Sword of the Second Age, level 85

Tips: The shoulders in this outfit have the same appearance as the captain and champion shoulders available from the same Adventurer’s Quartermaster in Galtrev. The cloak is also available at the time of writing from Lalia’s Market. As an alternative the shoulders in this outfit, you could use the Berserker’s Shoulders (bartered — Ost Galadh Champion trainer), dyed violet, or the Shoulders of the Lady’s Power (bartered — Caras Galadhon Champion trainer), which have the same appearance. Likewise, helm skin from those two sets look great with this outfit as well. A nice alternative cloak is the Cloak of the Boar-clan Warrior (quest reward — Dunland [71] Lost Miner — Siam), dyed purple. A cloak with the same skin is also available at Lalia’s Market at the time of this post’s writing.

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Piper of the Elendili

Piper of the

Posted in Collections, Legends of the Free Peoples, Outfits, Portraits | Tagged , , , , , , , , , , , , , , , , , , | 7 Comments

Elfhelm, Marshal of the Mark

Marshall of the Mark 1

In the realm of Rohan the highest military rank was Marshal of the Riddermark, of which there were three. Each marshal was responsible for leading the muster of a particular region. The First Marshal, the highest, was responsible for the muster of Edoras and the King’s Lands; the Second, for the muster of Helm’s Deep; and the Third, for the muster of Aldburg the old capital. The three Marshals were key to the defense of the Mark and therefore the men holding these positions were the chief obstacles to the plans of Saruman the White. In the days of his youth, Théoden King himself had led the muster of Edoras so that there was no need for a First Marshal, and when the king fell under the influence of Saruman, his wicked counselor Gríma ensured that the position remained vacant. The king’s son, Théodred, was the Second Marshal, but he was slain by Saruman’s orcs at the Fords of Isen. The Third Marshal was Éomer, the king’s sister-son, who was arrested and imprisoned by Gríma for disobeying the king’s laws.

Marshall of the Mark 2

When the Fords of Isen came under attack by Saruman’s orcs, the situation there was dire. Holding the fords, Théodred and his men were in sore need of reinforcement, but there was no Marshal in Edoras to call upon. Yet help was still to be found. Although officially there was no First Marshal of the Riddermark, the duties of the position were overseen by Elfhelm of the Muster of Edoras. At the urgent summons of Théodred, Elfhelm rode forth in haste from Edoras with four éoreds, or companies of riders, coming to the Fords of Isen in time to prevent the defeat of the Rohirrim, but not, alas, in time to prevent the death of the Prince Théodred.

Marshall of the Mark 3

After the Battle of the Hornburg, Elfhelm was given command of the first éored of the Muster of the East-mark. During the Ride of the Rohirrim to the aid of Minas Tirith, Elfhelm turned a blind eye to the presence of Meriadoc Brandybuck, though the king had forbidden the hobbit to accompany the Riders. It was a wise judgement that would have far-reaching and fortuitous consequences. During the charge of the Rohirrim onto the besieged field of Pelennor, Elfhelm was given command of the king’s right flank, and there, under the shadow of the great wall of Minas Tirith, Elfhelm and his riders destroyed the orcs operating the Enemy’s siege engines.

Marshall of the Mark 4

Later, after the Ring went into the fire and the Enemy was cast down for ever, Elfhelm was a witness at the coronation of King Elessar of Gondor. After the Rohirrim returned to the Riddermark, he was assigned to the newly-created position of Marshall of the East-mark and given command of all the forces of eastern Rohan.

Marshall of the Mark 5

The word “marshal” has an interesting etymology. It came into English via Anglo-Norman, Old French, and Latin, but ultimately it’s a Germanic word, from either Frankish marhskalk or Old High German marah-scalc, both meaning “horse-servant, horse-knight”. The Old English form would have been mearh-scealc and if it had remained in usage it would have the form “mareshalk” in modern English. As for the outfit, the seed of this one was the shield. I always think it looks like someone took down the door from one of the meadhalls of Rohan and strapped it to their arm. The new summer festival cloak didn’t really grab me when I fist saw it, and I had no intention of using it with this outfit, but on a whim I tried it out and I loved it! In fact I was really pleased with this outfit in general (I actually think that unfortunately the screenshots I took don’t do it full justice — mounted combat screenshots are a bit tricky). I hope you enjoy it too.

Marshall of the Mark 6


  • Head: Burnished Helmet of the Dunland Warlord (quest reward — Dunland [71] An Honourable Exchange), umber
  • Shoulders: Pauldrons of the Stoic Stag (quest reward — Dunland [66] Stealing and Squealing), turquoise
  • Back: Cloak of Nárië (bartered — Summer Rewards vendor/Cosmetic Rewards Part 1), turquoise
  • Chest: Westemnet Battle Armour (crafted — Metalsmith T9), white
  • Hands: Gloves of the Hammerhand (pre-order — Helm’s Deep), default
  • Feet: Eastemnet Battle Boots (crafted — Metalsmith T8), olive
  • Shield: Laerdan’s Defender (quest reward — epic [50] Volume 1, Book 12, Chapter 6: Laerdan’s Escape/heavy shield)
  • Weapon: Carved Yew Spear (crafted — Woodworker T3/spear)


  • Body: Caparison of West Rohan (looted — West Rohan warband lootboxes), turquoise
  • Head: Burglar’s Halter (purchased — LOTRO Store), white
  • Saddle: Burglar’s Saddle (purchased — LOTRO Store)
  • Legs: Leggings of Thorin’s Hall (purchased — LOTRO Store), turquoise
  • Hide: Solid Warsteed (auto-granted), white
  • Tail: Simple Tail (auto-granted), white

Tips: The helm and shoulders in this outfit share their appearance with other Dunland armour rewards. The shield has the same skin as Toramath (quest reward — Lonelands [26] An Honourless People). The steed’s caparison drops from warbands in West Rohan; I find the least frustrating way to reliably get this piece (and its matching halter and saddle) is to wait until you are level 91 or higher, and then defeat the warband of Snapfang north of Aldburg. He drops all three cosmetics, and has very few other items on his loot list, so they tend to drop fairly reliably. If you’re not too bothered about adhering to the Rohirin theme of this outfit, or want to repurpose it with an elven theme, adding the the Accessory of Rivendell looks superb!

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Théodred son of Théoden

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Flet-runner head

The Elves of the Golden Wood kept vigil upon the borders of their forest-realm from wooden flets or platforms built high in the branches of mallorn trees. The flets were built with openings around the great boles of the trees, and were furnished with movable screens that could be positioned to provide shade or shelter from the wind. They were reached by long white ladders of hithlain, the wondrous rope of Lórien, which could be drawn up to the surface of the flet to ensure that trespassers could not climb up.

Flet-runner action1

Flets were also used as residences by the Elves of Lothlórien, but this was not universal. Most flets used as dwellings were found in Caras Galadhon, the fortress-like city of trees which was the heart of the Golden Wood. The idea of living upon flets was introduced by Amroth, once the king of Lórien, who built one high in the mallorn tree crowning the hill that bore his name. He chose to dwell upon a flet because of his love for Nimrodel, who may have been the first to build a home in this style in the branches overhanging her beloved river Silverlode.

Flet-runner action2

This maiden of the Galadhrim is a flet-runner, one of the march-wardens who keep watch from high perches on the borders of Lórien. She knows by heart the location of each flet around the Golden Wood’s perimeter and may spend months at a time stationed at a particular flet before moving to another. She is armed with one of the renowned bows of her people, for the lofty flets offer an excellent position to fire upon intruders. She also wields two curved knives in the event that she must descend to the forest floor in defence of the borders. Her attire is light and loose, a combination of soft, muted greys, greens, and deep blues, perfect camouflage among the silvan shadows, especially at night. Ever vigilant, her keen eyes peer out from under the shadow of her elven hood.

Flet-runner back

Flet is an archaic English word originally meaning, “the floor, the ground”. It later gained the sense of “a dwelling, a habitation”. The flets of Lothlórien embody both senses exactly. In Sindarin, they were called telain (singular talan). I was inspired to make this outfit by the in-game title “Flet-runner”, which can be earned by completing the Flet-funner Challenges deed. The deed begins with the quest “At Home Among the Trees” (level 60) bestowed by Celechest in Caras Galadhon. As many readers are no doubt aware, the long-standing bug which prevents weapons from being displayed when you execute skills outside of combat can make taking outfit screenshots difficult if you want to show off your weapons. It was even harder trying to figure out a way to get them to display on the Lórien flets, since there are no mobs up there to enter combat with. At first I tried to enter combat with an animal on the ground and climb up the ladder into a flet. But this immediately took me out of combat and my weapons were sheathed. Finally I figured out a cunning solution! A few of the flets have sentinel elves patrolling around their bases. I went to Talan Brethil, which has a sentinel, and lured a boar over to the sentinel, who immediately attacked it. I was then able to climb up to the flet, remaining in combat until the sentinel had dispatched the boar.

Flet-runner front

  • Head: Hat of the Hopeful Melody (bartered — skirmish camp classic quartermaster/Barad Guldur – level 65 light), steel blue
  • Shoulders: Shoulders of the Hopeful Melody (bartered — skirmish camp classic quartermaster/Barad Guldur – level 65 light), white
  • Back: Elegant Elven Quiver (purchased — LOTRO Store), olive
  • Chest: Long-sleeved Lórien Tunic and Pants (bartered — Cerin Amroth barterer/Galahdrim reputation), grey
  • Main hand: Anghigil (quest reward — [50] Volume 1, Book 8, Chapter 6: A Watchful Eye)
  • Off-hand: Boar-tooth Dagger (quest reward — [35] Boar-tooth Dagger)
  • Bow: Flightsong (looted — Urugarth/Akrûr)

Tips: The hood in this outfit is great to use with cosmetic tunics because it has a piece which covers the throat and upper chest (where tunics leave your character’s skin exposed). The quiver may also be available from the Cosmetic Loot Boxes available during LOTRO’s anniversary event. Another tip for getting weapons to stay in your hands for screenshot purposes is to execute a self-targeted skill just as you are sheathing your weapons after combat. I find that wound-removal skills are especially good for this (I’ve tested successfully on guardians and champions so far). You will find that your weapon(s) remain in your hands and will stay there until you hit a loading screen or until you use an emote or enter stealth.

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Gwend Nestadren

Gwend Nestadren

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